Narrative_Design

Standard Patterns in Choice-based Games

Discuss this week’s Interactive Fiction selections

Standard Patterns in Choice-Based Games

Let’s talk about some common structural patterns for interactive fiction (and other choice-based game narratives). We’ll use this great resource by Sam Kabo Ashwell as a jumping off point.

Cheatsheet for Ink

Here is a cheatsheet which will be updated to include all things Ink that we cover in this class. The Ink Manual is also great and I would highly recommend getting comfortable with it to find examples of advanced Ink usage.

Today, we’ll be focusing on:

Homework

Branching IF Exercise

Description

Create a short Interactive Fiction game in Ink that takes no longer than 7 minutes to play.

Premise: You made a choice. And then another!

Design Considerations

What to Turn In

Finish reading the first part of Chapter 4 in Wonderbook

Over the next two weeks, please set aside time to read the first half of Chapter 4 of Wonderbook (pages 133-157): “Introduction,” “Plot,” “Structure,” “Creating Scenes,” and “Pacing: Beats and Progressions”.